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-
- PortRAY v0.11 Wide Beta.
- ============================
-
-
- The FIRST wide beta of PortRAY (v0.11) is now available for download and FREQ
- from RayTECH BBS, One of the BEST specialist graphics/raytracing BBS's in the
- world.
-
- PortRAY is a Portable raytracer written in "C" by Peter Morris.
-
- A partial list of PortRAY features.
-
- CSG
- Direct support for RAW triangle files
- Complex macro shapes
- Comprehensive Shader Language
- (chequer board, bricks wall, wood, noise, marble...)
- unequal Scaling of shapes along different axes
- Adaptive antialiasing
- Automatic Octree based bounds generated
- Named Materials (saves space both in scene file and RAM)
- Named Shapes (Saves space both in scene file and RAM)
- Arbitrarily deep nesting of named shapes
- Fractal Noise Funtion (enables generation of Woods, Granites, and MANY more)
- General Polygons (convex, concave, holes, supports multiple outlines)
-
- Availability.
-
- PortRAY is available for Download or FREQ from :-
-
- RayTECH BBS
- FIDONET : (2:259/49.0)
- PCGNET : (9:526/464.0)
-
- Filename : PRAY0011.ZIP
- Size : 90226 Bytes
-
-
- Registration.
-
- Anyone registering now, will be entitled to licenced updates up to and
- including the first production release (v1.00) at least.
- For details on how to register, consult the LICENCE.ASC in the PortRAY v0.11
- distribution file. Currently, PortRAY is a 16bit program, and so cannot deal
- with HUGE scene files, but with the extensive re-use of objects available,
- this does not unduly limit the complexity of the scenes that can be created.
- Registered users will have access to a full 32bit compile of PortRAY, which
- will therefore remove this limitation. Anyone registering now, will be
- entitled to licenced updates up to and including the first production
- release (v1.00) at least.
-
- Future Features.
-
- Bump Mapping
- Image Mapping
- Cones
- Gradiated Backgrounds
- Surface of Revolution
- Named materials within RAW files
- Parameter Passing to Macro Objects.
-
- I am ALWAYS open to suggestions, so this list is only a small taste of what
- will actually make it into the final production release (v1.00)
- Prioritising future development is a fluid activity, and I am open to input
- on this also.
-
- Regards, Peter Morris
-
-